Damage Shader
$29.99
$29.99
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usd
Elias Wick
About
This damage post process shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.
Damage parameters:
- Texture: Controls the texture.
- Texture Tiling & Offset: Controls the UV tiling and offset. RG = Tiling, BA = Offset. (Use a negative tiling value to flip the UVs.)
- Texture Rotation: Controls the rotation angle and anchor point position. R = Angle, G = Anchor point U axis, B = Anchor point V axis. (Use degrees for rotation angle)
- Mask: Allows the user to enable or disable texture channels. The RGBA channels can be used.
- Color: Controls the texture color.
- Brightness: Controls the brightness.
- Contrast: Controls the contrast.
- Opacity: Controls the effect opacity.
- Speed: Controls the texture pulse speed.
- Hardness: Controls the mask hardness.
This post process shader works in both Unreal Engine 4 and Unreal Engine 5. Installation guide is included.
Files
4
Materials
2
Material Functions
1
Textures
1
Size
829.1 KB
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