$49.99

Procedural Planet Shader

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Procedural Planet Shader

$49.99
0 ratings

About

This procedural planet shader has been created in Unreal Engine. The shader is interactive through exposed material parameters, which allow the developer to modify various properties.

Note: Texture tessellation doesn't work in Unreal Engine 5.

Procedural Planet parameters:

Clouds

  • Enable Clouds: Enables clouds.
  • Clouds Texture: Controls the clouds texture.
  • Clouds Color: Controls the clouds color.
  • Clouds Tiling & Offset: Controls the UV tiling and offset. RG = Tiling, BA = Offset. (Use a negative tiling value to flip the UVs.)
  • Clouds Rotation: Controls the rotation angle and anchor point position. R = Angle, G = Anchor point U axis, B = Anchor point V axis. (Use degrees for rotation angle)
  • Clouds Opacity: Controls the clouds opacity.
  • Clouds Contrast: Controls the clouds contrast.
  • Clouds Strength: Controls the clouds strength.
  • Clouds Speed: Controls the clouds speed.
  • Invert Clouds Texture: Inverts the clouds texture.

Fresnel

  • Enable Fresnel: Enables fresnel.
  • Fresnel Color: Controls the fresnel color.
  • Fresnel Contrast: Controls the fresnel contrast.
  • Fresnel Strength: Controls the fresnel strength.
  • Fresnel Emissive Strength: Controls the fresnel emissive strength.

General

  • Procedural Planet Texture: Controls the planet texture.
  • Procedural Planet Texture Mask: Controls the planet texture mask.
  • Procedural Planet Gradient: Controls the color gradient of the procedural planet texture.
  • Gradient Range: Controls the gradient range.
  • Roughness Texture: Controls the roughness planet texture.
  • Metallic: Controls the metallic surface property.
  • Specular: Controls the specular surface property.
  • Normal Map Texture: Controls the normal map planet texture.
  • Normal Map Strength: Controls the normal map strength.
  • Tiling & Offset: Controls the UV tiling and offset. RG = Tiling, BA = Offset. (Use a negative tiling value to flip the UVs.)
  • Rotation: Controls the rotation angle and anchor point position. R = Angle, G = Anchor point U axis, B = Anchor point V axis. (Use degrees for rotation angle)
  • Enable Texture Panning: Enables planet texture panning.
  • Animation X Axis: Controls the X axis animation speed.
  • Animation Y Axis: Controls the Y axis animation speed.

Tessellation

  • Enable Tessellation: Enables tessellation.
  • Tessellation Texture: Controls the tessellation planet texture.
  • Tessellation Displacement: Controls the tessellation displacement.
  • Tessellation Multiplier: Controls the tessellation multiplier.

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Installation Guide
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This shader works in both Unreal Engine 4 and Unreal Engine 5. Installation guide is included.

Files
23
Materials
2
Material Functions
2
Meshes
1
Textures
18
Size
19 MB
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